Archive for November, 2005
“ur a n00b”
by covert.c. on Nov.30, 2005, under WoW, games design

There is no question that WoW’s “game formula” is :
(time devoted) == (success)
There are other subtle factors that also contribute to one’s success in the game, (such as knowing the various buffs/debuffs, aggro management, pre-knowledge of the content, or macro’ing your way to victory…) yes. But the absolute core is Time. We all know this. If you don’t spend huge amounts of time in the game, you aren’t getting anywhere.
So it was quite the day to have a guildmate turn to me in guildchat one day and say, “Kafka, you are a n00b.”. Hilarious, actually. Was it because my best piece of equipment was merely a pair of Shadowcraft gloves? Or that I didn’t have my Epic Mount yet? Yes, that could very well be.
I was part of online gaming when it didn’t even exist yet. Back in 1993, my friend digital and I used to rack up long-distance bills so that we could gun each other down for hours in Doom II. From the days of simple twitch gaming, to helping create one of the earliest online clans, to objectives-based team games, to gaming communities, to MMOs of all shapes and sizes, and even this blog, I’ve done everything there is to do in online gaming through the years.
So, no. I don’t think I’m a n00b.
But the comment struck me, and it had nothing to do with name-calling. What I really saw was this – that it was the purest evidence imaginable of the brilliance of WoW’s game design. How so?
- Its a game that even non-gamers can play
- Every aspect is molded to drive towards Time
- Non-twitch/click-based deterministic combat
Add these up, and what do you get?
Fools who delude themselves into thinking they have l33t skillz.
For the guys that spend 9 consecutive hours in the Molten Core doing the heal-tank dance, this is perfect. They are leet, because their time invested guarantees that they will be. I’m consistently in awe over how Bliz completely satisfied their design goals with WoW. Kudos to their team. Note that this doesn’t mean that the game itself is awe-inspiring. They realised their design, and the design is perfect for a subscription game (not to mention the sheer amount of polish).
And a big LOL out to “Ticktock” from PG. Thanks for teaching me another lesson in game design.
Sound and fury…
by covert.c. on Nov.16, 2005, under consoles, games industry, xbox360

The XBox360 launch lineup was announced recently, and I must say how fascinating it is to watch such big business in motion. Aside from an online hype machine unequalled since… um, never….it is surprisingly very hard to get excited. No really, have you seen the lineup for launch?
| Amped 3 (2K Sports) Call of Duty 2 (Activision) Condemned: Criminal Origins (SEGA) FIFA Soccer 06 Road to 2006 FIFA World Cup (Electronic Arts) GUN (Activision) Kameo: Elements of Power (Microsoft Game Studios) Madden NFL 06 (Electronic Arts) NBA 2K6 (2K Sports) NBA LIVE 06 (Electronic Arts) Need for Speed Most Wanted (Electronic Arts) NHL 2K6 (2K Sports) Perfect Dark Zero (Microsoft Game Studios) Peter Jackson’s King Kong: The Official Game of the Movie (Ubisoft) Project Gotham Racing 3 (Microsoft Game Studios) Quake 4 (Activision) Ridge Racer 6 (Namco) Tiger Woods PGA TOUR 06 (Electronic Arts) Tony Hawk’s American Wasteland (Activision) |
I hate to sound cynical or close-minded (no really, I do!), but shooters on consoles are laughable. Maybe X360 will change that (but somehow I doubt it). So we have three shooters for the 360 lineup. And the rest are EA sports (I think EA bought all the teams) and one “RPG-lite” (Kameo).
This is as big a play as it gets in consumerland. An estimated billion dollars in development and marketing. Microsoft wants you to use this for everything in home entertainment central, literally betting that perhaps one day they’ll be able to get you to rent MSOffice on the “Office XBox”. But I digress! So this is big business. And what do we get?
A bunch of EA Sports games.
Anyone out there yawning? where in hell is the Nextgen? We’ve seen all of this. Its interesting to think that in a somewhat lacklustre opening salvo, could Microsoft be hurting its own future? If its content that matters, and they are spending all of this money for a launch, then one would think they’d have titles galore. So what else? Is it chockfull of goodies that any mediaphile would love? Sure, yeah. But again – we’ve seen it allllll before.
Big business, indeed. Wake me up when we hit Nextgen, k?
Have you been Simucated lately?
by covert.c. on Nov.02, 2005, under education, new media

When the U.S. Army wants to teach you something, they don’t arbitrarily push you into a classroom to listen to a two-hour lecture. When they need to teach you something, they simulate. They exact the essential details of a subject, create its environment, and then put you right into it. Sometimes, they spend a lot of energy to motivate you properly. Life and death, reward and punishment, esprit de corps, and so on.Makes sense doesn’t it? From basic training to air combat, they’re reproducing the environment to ensure that you know what you need to know. As an example, if I need to understand how jetfuel loaders work, am I jammed into a room with 45 other jetfuel technicians and then graduate with a head full of knowledge? Sounds like a ridiculous way to learn anything, really. But the U.S. armed forces does it all over the map, changing difficult machine parts, flying extremely expensive aircraft, all that. Combat, non-combat, you name it, they do it, and they do it very well.
So why then, do today’s high schools operate identically to the old one-room schools of over half a century ago? If we have so much knowledge and experience teaching, why does it look and taste exactly the same as it always has? Does it work? Is heads-down, obedient learning still considered a virtuous rite of passage?
Nope. Its not working. Its done. We simply do not live in the same world anymore.
Allow me to frame it like this. think of the universe of distractions that clamour for the attentions of every student. IM, cellphones, TiVO, videogames, CDs, flash jokes, advertising, email, etc. etc. How can one ensure the success of a growing mind in the face of this endless sea of fireworks and fun?
We can’t. We lost. The battle is already over.
As my teacher friends tell me : students today learn things differently than they did before. Why is it that so many highschoolers and young people grab hold of new technologies like its nothing, and then learn it better than their teachers? Its because of the world they live in, steeped in a daily deluge of information and exchange.
The current debate surrounding technology in schools sadly revolves around how to teach technology to students. Unfortunately, people don’t get that this problems is a sideshow. The students already get it – in fact, they get it better than you or I. Its time to stop oohing and ahhing over the tech, and just bury it into the lessons themselves. Don’t teach it. USE IT to teach.
The U.S. Army has proven to be very accepting of simulation and gaming as a means of conveying information. This is presumably because they are highly motivated! We need to be, and could conceivably benefit by taking a page from their book.
Some Ideas on Motivation
How do we get kids interested these days? Do we keep telling them that getting proper grades is necessary so that they can graduate, go on to graduate again, and then go and get a job…blah blah. Does it work? We need to understand what advertisers have known forever : For kids, Friday night is the most important thing on their mind. Why fault kids for not getting the lesson of “why should we learn?”. I realise that I am no expert, but I wonder what would happen if we tried :
- Create immediacy around their actions : by a proper and convincing reward and punishment scale. Grades work, yes. But what about rewarding negatively – like, detention for failure? No more Friday night? Or weekend study camp? Don’t like that? How about rewarding positively closer to the vein of companies that want the goldmine that is teenagers’ wallets : Free, paid cellular hours? Starbucks dollars? How about earned “time off”? Or more choices?These are “new world” rewards. The advertisers are doing it, so why can’t highschools?
- Collectivize students’ fate : create an esprit de corps between students. One student helps another in a crowded class and you both do better? Reward. Don’t help anyone? Then the whole class suffers. Teachers are already stretched too thinly in the class, so shifting learning to group learning is a natural consequence.
Simulating Lessons
Nothing compares to actually doing the work. But to augment and explain in a world where there are less teachers and more students, retention and understanding can be gained through simulation and characterization. I don’t necessarily mean via a videogame, but an “un-game” that so happens to be running under the Quake 3 or Source engines. Take any topic. Create a lesson that demonstrates in 3d space, with interactivity and characterization, the whys, hows and whats of what you’re trying to convey. The content need only be limited by your imagination, i.e. complex, visually oriented ideas can be effectively demonstrated within a simulation. More specifically (as some examples) :
- Physics – incline on a plane; the step-by-step introduction of the theories of friction and force vectors. If the students can see and play with this in a 3d “un-game”, does it not seem completely obvious that this is a better demonstration? Its repeatable, its cheaper than experimentation, and allows the un-game to link in ancillary information that may benefit the “lesson” (i.e. the math!). Once the theory/formula is demonstrated, I’d bet they’d get it easily and be more engaged.
- History – a complex series of events detailed within a simulation. Have the students interact or witness the acts of historical figures. Meet them. Fight in their wars. Build their houses. Set up the motivation and the implications of history, and you’re effectively channeling a student’s uncanny ability to memorize all of the names of their favourite bands, videogame characters and moviestars. If they practically lived in a period as part of the history lesson, well you can be sure they’ll know history better than anyone else in, well, history. As an example, Age of Empires III has the promise
of demonstrating and motivating history within the confines of its simulation. - English – playacting shakespeare in a virtual drama. Let the student experience shakespeare as if they were there. Great works of literature could be reinterpreted in a “place”, and thus their own lessons of language and expression.
- Chemistry – prompting discovery within a simulated world. Find elements and combine them with varying technology to create new substances, discover new elemental properties. Motivate them with in-game rewards and challenges to keep them moving forward. This is the future of experimentation and education, without schools having to buy 100 bunsen burners.
As I said, these are just examples of ways in which simulation could augment education (but not replace old-fashioned homework). Doesn’t it make sense? Can you think of other examples? Its heartening to see how some progress – my brother-in-law is working on the beginnings of new ways of testing and teaching. Check it out over the next few months as he rolls it out. Its great stuff.
Remember, its not about the technology, but what we do with it. We need to face the stark, staring truth that the world is changing. Now is the time for schools to be there when it does. If we don’t do it, someone else will (and sell it back to us).