Thinking about thinking with Portals

by on Mar.24, 2010, under games design

An absolute treasure of an article from Game Informer.

An excellent peek at the upcoming sequel to everyone’s pet favourite, Portal, along with notes about the design of the game’s devious puzzles. I’m a huge lover of Portal, hearkening back to my first experience with the concept in the student-made prototype, Narbacular Drop.

Have a look, enjoy… just wanted to share it here.

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