FPS
Upcoming Game Excitement
by covert.c. on Nov.05, 2009, under FPS, gaming, pc, rpg
All of these games are released, but I’m waiting for payday to start delving in.
#1 Dragon Age : Origins

From the RPG experts comes Dragon Age : Origins. The excitement I have for this has not waned over the years, in fact the various YouTube developer previews have exceeded my expectations. The combat looks plain fun, together with a rich detail in environments, spell effects and gritty melee action. It’s obviously a heavily story-driven game, so I’m hoping it isn’t too cutscene heavy. This is my next game purchase and I can’t wait to have a go!
#2 Torchlight

Torchlight came out of nowhere, and I’m honestly not sure where I heard about it. For the quick and fun Diablo-style dungeon crawl, this will be a nice ‘casual’ game to break out once in a while, as the content randomization doesn’t suggest I need to remember any story arc or quest objectives. I lament the lack of anything multiplayer, but I did enjoy it’s spiritual predecessor, “Fate”. Just something to tie me over until Diablo 3.
#3 Borderlands

This one got my attention recently. The “RPG and Shooter made a baby” tagline is an idea whose arrival was only a matter of time. The “RP Shooter” aspect is displayed readily, and is easily grasped right away. It’s a shooter, but as you ‘level up’ you’re obviously taking on bigger challenges and pouring out more damage and extra abilities. I like the idea of a small co-op mission-based style of game, ala Left4Dead. And I have to say the trailers are pretty funny.
Planetside 2???
by covert.c. on Sep.29, 2009, under FPS, games design, mmo

I would very, very, very much welcome this.
According to RPS, this may be in the works. Per http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/.
As a somewhat seasoned (but inexpert) Planetside player (CR4), Planetside had a great mix of teamplay, massive battles, and a wide variety of individual player choice (specializations, vehicles, objectives). It’s probably one of my favourite games of all time. I moved on when it was clear the game was dying a slow death (empty servers, etc.).
My thinking on PS2:
- A PVE axis that contributed to the overall battle (and your XP). This was planned for, and never implemented in the original. There was a real lack of solo content in PS, and this would have really helped.
- Better base design, thus removing the layout silliness that players would exploit. Also base placement was a huge problem, very odd design decisions were made in that regard.
- Better LFM/LFG system. Enough of the hunting for extra squad members.
- Proximal VOIP system would allow you to shout at nearby players to get them moving. Teamspeak was great if you were already grouped, however the whole server couldn’t be on your TS server.
- If the game has a “Command” specialization that allowed them special privilege to direct the battle, then reward players who following your orders. This would ecourage better organization and get groups moving in the same direction. Having more people on one side of a battle made all the difference.
- Reward the support activities of players who chose to perform roles that don’t involve battle. The ANT drivers and the GAL pilots should be encouraged, not excluded.
- Outfit/Guild Housing is absolutely required. The implementation of Outfits was an aborted design, obviously. There must be clear benefits to joining an Outfit and sticking with it. And then rewarding the successful ones. A game built around teamplay should structure itself around the entire concept of “Team”.
The list goes on, now that I start thinking about it. Planetside was THE GAME that realised the goal of most MMO games. Massive battles, massive coordination, esprit de corps, and most of all, fun! I miss that game.
Team Fortress 2 Video
by covert.c. on Sep.01, 2006, under FPS, gaming, pc
Thanks to the continued excellence of Valve, we get an old favourite from the Quake era, Team Fortress 2! I just had to show it. We suspect that it was featured for a select audience at either PAX or Leipzig. I’m surprised that this hasn’t seen a broader release.
I think I like the promo as much as I’ll like the game!
Words won’t do this justice. You have to see it to believe it.
Source : YouTube.
Technorati tags : half life, videogames, team fortress.
Hoping for Utopia
by covert.c. on Jan.10, 2006, under FPS, game reviews, games industry, pc


Dystopia, the best Source mod ever, gets to Update 4 this week. Signed, sealed and released! Cyberfans rejoice and a big congratulations out to Team Dystopia.
The update contains two new maps, with numerous gameplay tweaks overall. I am guiltily addicted to this slaverous mix of teamplay and action. Forget BF2! Dystopia features mixed team objectives and dual-sourced gameplay. Play as a decker and breach security systems in cyberspace… or join the fireteam and forage ahead as a heavy mechdroid in meatspace. Its fast. Its hard. But so much variety and choice are packed into this game that its virtually impossible to get bored. An extremely well conceived effort, and a visual treat.
Support the Source mod scene and go vote for Dystopia as Mod of the Year!
Valve and Dystopia
Team Dystopia’s early intentions were to release this as a demonstation of their capabilities. First as a Half-Life2 Source Engine modification, and ultimately as a commercial venture. They’ve met with mixed success, partially due to Valve’s (the maker of Half-Life2) resistance. Valve, rarely famous for kind shepherding of young game-makers, typically likes to completely own property invented within their engine. And with Dystopia, we can only guess that Valve is playing the same old game.
When Dystopia was released, Valve introduced a crashing bug into their game engine, which effectively killed Dystopia completely. Momentum lost. Its not likely intentional, but once that was fixed, we heard murmurings from Valve stating that “commercial-level releases in the mod community are discouraged”, supposedly because quality is “never achieved by indies on the first go”. Do it fast, do it iteratively, and build your fanbase. This was Valve’s preference. Listen to us, they said : Be Like Counterstrike.


Ah Counterstrike. The mod that grew into the most popular online activity since pr0n.
And Valve owns it.
Now their reticence starts to make some sense. Don’t make your mod perfect on the first go, they say. Perhaps they mean : Let us examine its potential, first. Its too bad we’re a little smarter about this stuff now? The early mod days, including Counterstrike’s debut, had very little engineering sense to them at all. This made quality releases almost impossible. But when you look at the detail and the testing that go into upper-echelon mods today, you’ll find an entirely different animal. Some of them have pros on their teams. Others are funded. And many hope for a commercial payoff one day. The mod scene runs the spectrum, of course, with jokers and amateurs alike. But with Dystopia, it was a wholly different beast, and was professional right from conception to execution. Truly a model that should be rewarded. You can’t really blame the publisher, since its in their interest to see a return on their investment – which was the very platform from which these games have sprung. Yet, arguably, it was precisely those initial successes that fed Valve’s success today. They simply wouldn’t be here if we didn’t want to play the new Counterstrike (including yours truly – seven years running!). Valve wants to own the best of them, and its far easier to do that when they exhibit the merest seeds of success.
Rest assured, there are many people (some of whom I know personally) that are watching the outcome of the Dystopia venture with intense interest. Dystopia’s success could serve as a model for indie gamedev in general. I sincerely hope that Valve does the “right thing” and gives them a Steam publishing deal (like they did with Darwinia, another indie developed game). With quality, with fanbase, with a dedicated team and a healthy product, what do they have to lose?
In the meantime, we’ll have fun with Dystopia, and here’s to one day seeing them take their game to the bank. This stuff is the power politics of business, and Dystopia may not win. Personally, it’s Valve’s loss if Dystopia chooses to go elsewhere. I mean, what if Counterstrike was made for Quake?