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The Unfortunately Named Horizon Zero Dawn looks great!

by on Nov.02, 2015, under consoles, playstation, rpg


OK if you’ve not seen the E3 trailer for the Horizon Zero Dawn PS4 game, do yourself the small favour and check it out. Yes, the trailer is dated 2015, yes the name of it is dumb, and yes the game comes out “some time in 2016”. Hoping for updated info but that’s the best anyone has at the moment. Why am I saying all this? I don’t really know other than I just re-watched the trailer and realised I was excited enough about it that it’s worth posting about.


In other news, I’m back from PAX Melbourne today. I’ll probably write something up about that soon as there was some great stuff that I’m still buzzing about. I promise to share. =)

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Why The Witcher 3 is Awesome and Why You Should Play It

by on Sep.20, 2015, under game reviews, games design, pc, playstation, rpg

geraltandciri2


Sure, you’ve loaded up the Witcher and the rather shaky beginning doesn’t grab you. You hit Quit and move on with your life, wondering what the hype is all about. What I’ll say to you then is, seriously, give it a chance. Once you finish the intro area (White Orchard) and get through Vizima’s plot hook, you’ll be set free. And that’s really where the game starts. Look, I’ll just come out and say it. The Witcher 3 is a master class in doing a RPG. CD Projekt Red, where were they hiding all of this creativity and talent in the previous two Witchers? I found those games incredibly frustrating, and never finished them. But right now I’ll tell you, I’m on my second play-through after doddling and ferreting my way through to story completion.


Here’s what I liked :


  • The density of the visuals
  • How your choices have significant impact on the fate of characters and the world
  • The combat
  • The visual style
  • The variety of quests, many of them hooked me that I’d forgotten the original thing I was intent on doing

And here’s what I loved :

  • The details – environmental, visual and character
  • The voice acting (well, most of it)
  • The story
  • The sprawling world
  • The hybrid narrative-meets-openworld approach

And the best part of all, the sense of continuous discovery. No matter what I was doing, I knew that within the vastness of this sprawling epic I’d happen upon something interesting. A fellow traveller being ambushed that I had to save. A derisive NPC needs something done before she’d help you. A deep cavern hidden in the hillside, housing an elite monster. And loots! Loots everywhere!


It isn’t like this game is without foibles. Yet those little nigglies are navigable and easily forgiven as they’re swept aside from the relentless tide of story, crafting, exploring and of course… GWENT. Gwent is a card game in the style of your typical Magic TG or Hearthstone. You build your deck, deploy your powers and hope your strategy pays off (literally). It’s one of the most polished minigames within a game that I’ve yet to encounter (and I usually ignore them).


Do yourself a favour. Get outta Vizima. And into the best game you’ve played in your life.

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It’s 2015! Time for a random post

by on Feb.18, 2015, under consoles, game reviews, gaming, pc, playstation

Yup it's NYC

Yup it’s NYC



Ah, another day (and year) in the gaming world. SOE gone! An actual VR platform is imminent (and will be so for a long, long time even post-release). Mobile gaming turned either experimental or cutesy.


What more is there? Well for me, I’m about to download Evolve. Other games on my 2015 horizon, in no particular order :

  • The Division : MMORPG meets cover-shooter meets post-apocalyptic New York. At PAX Australia, this was my personal highlight, absolutely.
  • The Witness : Jonathon Blow’s return to the Myst-style puzzler, whatever, it looks great.
  • Star Citizen : I played Elite Dangerous and was sorely disappointed after the VR novelty wore off. Worried SC might be similar but I’ll give it a shot.
  • Ghost of a Tale : A little adventure game as a dungeon-delving mouse, looks cute and fun.
  • Eve : Valkyrie : Will the VR novelty wear thin on this one? I’m willing to risk it…
  • The Witcher 3 : I kind of liked the Witcher 2, but after playing Dragon Age Inquisition, I wonder if my taste for openworld RPGs has faded (if it even really existed).
  • Battleborn : Jury is out on Gearbox’s upcoming MOBA but the trailer looked cool enough.
  • No Man’s Sky : Super-duper universe-scale exploration MMO, which sounds quite boring if my experience in Elite is anything to compare against.


And that’s about it. My next post will be a review of Evolve. If you’re excited about a game this year, leave a comment! I’d like to learn if I’ve missed anything awesome.

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Gamin’ on…

by on Jul.08, 2010, under consoles, game reviews, games design, playstation

WIPEOUT HD FURY PS3

Driving often makes me think about futurism. How will we be regarded by generations far ahead of us, peering into the soup of the 20th and 21st centuries? I think one of the least interesting aspects of our society is how horribly inefficient modern-day automobiles look and act. We’ve engineered and over-engineered a century-old technology that spends most of its time idle, slow, pollutive, noisy…

And weaponless.

(continue reading…)

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Gamin’ gamin’

by on Jun.29, 2010, under consoles, game reviews, games design, playstation

It appears that I’ve got my gaming-mojo back. In defense of my nominal nerd quotient, I’ll insist it was never lost, however the pesky realworld-o-sphere forced its ugly hand and dragged me away from all things gaming. At any rate, I’m BACK, with new toys… A PS3. My first console ever. This is exciting, well, it’s exciting to me. I own a Wii, but that doesn’t count. Sorry, Nintendo.

So, in the spirit a reducto of my gaming ways, I’d like to start sharing what’s been baking in my gaming oven of doom…

BORDERLANDS PS3…


(continue reading…)

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Game consoles are the new soft drink.

by on Feb.21, 2007, under consoles, nintendo, playstation, wii, xbox360

I made three images, summing up my thoughts on “now-gen”.


apple nintendo wii


Click below for a couple more…

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Immersion, anywhere

by on Nov.16, 2006, under games design, mobile games, playstation

mobile phone Innovation is surprising.

It’s not something for which we already have a front-row seat. Its the thing that leaps out of the darkness, hitting us straight in the mouth. And we’re happy for it. Cold water can be good, it wakes us out of our reverie.

The next wave. I see the wishful promises across print, spun out of relentless animated GIFs, flooding across the wires, and streamed into my home. Wireless and Mobile Entertainment. “Come”, they say. “Let us show you nextgen”.

I walked through a door once, beckoned by my host. Someone was talking.

“Craig, here’s the future.”

(continue reading…)

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