covert.creations

rpg

The Unfortunately Named Horizon Zero Dawn looks great!

by on Nov.02, 2015, under consoles, playstation, rpg


OK if you’ve not seen the E3 trailer for the Horizon Zero Dawn PS4 game, do yourself the small favour and check it out. Yes, the trailer is dated 2015, yes the name of it is dumb, and yes the game comes out “some time in 2016”. Hoping for updated info but that’s the best anyone has at the moment. Why am I saying all this? I don’t really know other than I just re-watched the trailer and realised I was excited enough about it that it’s worth posting about.


In other news, I’m back from PAX Melbourne today. I’ll probably write something up about that soon as there was some great stuff that I’m still buzzing about. I promise to share. =)

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Why The Witcher 3 is Awesome and Why You Should Play It

by on Sep.20, 2015, under game reviews, games design, pc, playstation, rpg

geraltandciri2


Sure, you’ve loaded up the Witcher and the rather shaky beginning doesn’t grab you. You hit Quit and move on with your life, wondering what the hype is all about. What I’ll say to you then is, seriously, give it a chance. Once you finish the intro area (White Orchard) and get through Vizima’s plot hook, you’ll be set free. And that’s really where the game starts. Look, I’ll just come out and say it. The Witcher 3 is a master class in doing a RPG. CD Projekt Red, where were they hiding all of this creativity and talent in the previous two Witchers? I found those games incredibly frustrating, and never finished them. But right now I’ll tell you, I’m on my second play-through after doddling and ferreting my way through to story completion.


Here’s what I liked :


  • The density of the visuals
  • How your choices have significant impact on the fate of characters and the world
  • The combat
  • The visual style
  • The variety of quests, many of them hooked me that I’d forgotten the original thing I was intent on doing

And here’s what I loved :

  • The details – environmental, visual and character
  • The voice acting (well, most of it)
  • The story
  • The sprawling world
  • The hybrid narrative-meets-openworld approach

And the best part of all, the sense of continuous discovery. No matter what I was doing, I knew that within the vastness of this sprawling epic I’d happen upon something interesting. A fellow traveller being ambushed that I had to save. A derisive NPC needs something done before she’d help you. A deep cavern hidden in the hillside, housing an elite monster. And loots! Loots everywhere!


It isn’t like this game is without foibles. Yet those little nigglies are navigable and easily forgiven as they’re swept aside from the relentless tide of story, crafting, exploring and of course… GWENT. Gwent is a card game in the style of your typical Magic TG or Hearthstone. You build your deck, deploy your powers and hope your strategy pays off (literally). It’s one of the most polished minigames within a game that I’ve yet to encounter (and I usually ignore them).


Do yourself a favour. Get outta Vizima. And into the best game you’ve played in your life.

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Elder Scrolls Online We Love You Long Time

by on Apr.30, 2014, under game reviews, games design, mmo, mmorpg, rpg

eso

Oh look, a covertcreations post! Yes, it’s true we are back after an epoch. Or two, however much an epoch is.

Gaming has moved on in the last few years, that’s not news. VR is here (almost), sequels come and played and gone again, mobile games come and not played and gone again, and so on, on and on.

In keeping to the spirit of shorter, pointed posts I shall say this : I FREAKING LOVE Elder Scrolls Online!

ohlookwegoblins

Oh look, we’re goblins! No, that’s not a selling feature (unless you like goblins). Aside from this random bit of information, I shall provide another. If you like exploration-puzzling-social-crafty-questing-gorgeous-interesting-zomgepicbattles type of MMORPGs, then I will implore you to give ESO a try. We did, and if you didn’t pick up on the subtext here, I’ll just say it again : I FREAKING LOVE Elder Scrolls Online!

Detailed review to follow, hopefully before epoch#3. In the meantime, check out my lovely gamerwifeunit’s Geek Girl Review blog. Peace out.

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And Guildwars, Two.

by on Jul.18, 2010, under computer graphics, games design, mmorpg, rpg

Oh Guildwars, how you disappointed.

There were so many good things about it, most notably the visuals, but also the interesting quests, fun combat, an innovative henchman system, cool spell-effects and general polish. For the time, all of these virtues seemed great when held up to WoW’s cartoony, cutesy style.

So what was the problem?

(continue reading…)

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Upcoming Game Excitement

by on Nov.05, 2009, under FPS, gaming, pc, rpg

All of these games are released, but I’m waiting for payday to start delving in. 🙂

#1 Dragon Age : Origins



From the RPG experts comes Dragon Age : Origins. The excitement I have for this has not waned over the years, in fact the various YouTube developer previews have exceeded my expectations. The combat looks plain fun, together with a rich detail in environments, spell effects and gritty melee action. It’s obviously a heavily story-driven game, so I’m hoping it isn’t too cutscene heavy. This is my next game purchase and I can’t wait to have a go!

#2 Torchlight



Torchlight came out of nowhere, and I’m honestly not sure where I heard about it. For the quick and fun Diablo-style dungeon crawl, this will be a nice ‘casual’ game to break out once in a while, as the content randomization doesn’t suggest I need to remember any story arc or quest objectives. I lament the lack of anything multiplayer, but I did enjoy it’s spiritual predecessor, “Fate”. Just something to tie me over until Diablo 3.

#3 Borderlands



This one got my attention recently. The “RPG and Shooter made a baby” tagline is an idea whose arrival was only a matter of time. The “RP Shooter” aspect is displayed readily, and is easily grasped right away. It’s a shooter, but as you ‘level up’ you’re obviously taking on bigger challenges and pouring out more damage and extra abilities. I like the idea of a small co-op mission-based style of game, ala Left4Dead. And I have to say the trailers are pretty funny.

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